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Like any machine, sometimes body parts need repairs or servicing when the body cannot take care of the problems itself. That's where biomedical engineers come in. They use engineering to solve problems in medicine, such as creating replacement body parts, drug-delivery systems, medical instruments, and test equipment. Their work helps restore health and function, and improves the quality of life for people who are sick or injured. In our Biomedical Engineering: Prosthetics Club, partticipants will: 

  • Follow the Engineering Design Process to solve a problem

  • Research the anatomy of human hands

  • Design a prototype

  • Build a prosthetic helping hand

  • Partake in an Engineering Showcase

PROSTHETICS CLUB

Makey Make Circuit Club

Participants are deemed as "Makers and agents of change. "When you have the "Maker's Mindset,"  participants know  they can change the world. In our Electrical Engineering: Makey Make Circuit Club, participants are encouraged to be imaginative, creative, and inventive.  They will: 

  • Follow the Engineering Design Process to solve a problem

  • Use Scratch Programming Language to Code

  • Design a gaming controller with everyday items

  • Make musical circuits with liquids and fruits

  • Partake in an Engineering Showcase

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Stop-motion Animation Club

What do Rudolph the Red-Nosed Reindeer and James and the Giant Peach all have in common? Participants will tap into the incredible practice of stop-motion film production and learn the technique from the ground up. They will learn and take part in the steps to becoming a filmmaker.

  • Introduction to Stop-Motion Animation

  • Cartoon Physics

  • Storyboard & Clay Characters

  • Audio Effects

  • Film, Review and Edit

  • Lighting and Camera Angle

  • Partake in a Film Viewing Party

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ISTE-S.1.d:    Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies
 

ISTE-S.2.c:    Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 

ISTE-S.6.b:    Students create original works or responsibly repurpose or remix digital resources into new creations.
 

ISTE-S.7.c:    Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

​International Society for Technology in Education (ISTE) Standards for Students

© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of the services/clubs provided and does not endorse any of the above.

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Protect It

Find It

Build It

Solve It

Share It

Use It

Connect It

At Young Minds Empowered, we incorporate ISTE Standards within each of our StemGineer Clubs. 

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