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BIOMECHANICAL ENGINEERING CLUB

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Grades 5 - 12

Like any machine, sometimes body parts need repairs or servicing when the body cannot take care of the problems itself. That's where biomedical engineers come in. They use engineering to solve problems in medicine, such as creating replacement body parts, drug-delivery systems, medical instruments, and test equipment. Their work helps restore health and function, and improves the quality of life for people who are sick or injured. In our Biomedical Engineering: Prosthetics Club, participants will: 

  • Follow the Engineering Design Process to solve real world problems

  • Understand Biomechanical engineers apply mechanical engineering to biological & medical issues

  • Design prototypes based on design criterias

  • Engineer a personal floatation device for a mammal

  • Engineer a model leg for an elephant

  • Engineer a model beak for an eagle

  • Engineer a model prosthetic fish tail

  • Build prostheses around design constraints

  • Brainstorm how materials are useful in designing prosthetics

  • Identify materials that aids in waterproofing, comfortability, durability, and functionality

  • Explore limitations of using model animals

  • Use the Engineering Design Process to imagine, plan, create, and improve their prosthetic designs

  • Partake in an Engineering Showcase / Presentation

Fall 2022 Enrollment  Opens August 10, 2022

Biomed Stemgineers will Experience .....

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​International Society for Technology in Education (ISTE) Standards for Students

At Young Minds Empowered, we incorporate ISTE Standards within each of our StemGineer Clubs. 


ISTE-S.1.d:    Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies
 

ISTE-S.2.c:    Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
 

ISTE-S.6.b:    Students create original works or responsibly repurpose or remix digital resources into new creations.
 

ISTE-S.7.c:    Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

Protect It

Find It

Build It

Solve It

Share It

Use It

Connect It

© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of the services/clubs provided and does not endorse any of the above.

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